Designing for first responders on hardware that barely existed
Cisco IPICS let organizations coordinate an incident across land mobile radio systems and IP devices. I redesigned its dispatch console, then designed incident experiences for the WiMM One, the first Android smartwatch, and for Recon heads-up display goggles. This was 2011, years before anyone had settled what a wrist interface should be.
Responders in the middle of an incident cannot stop to read a screen.
60-second read
Cisco IPICS coordinated incidents across land mobile radio systems and IP devices, but the people it served were in the field with their hands and eyes already committed.
Treat each device as a different amount of attention rather than a different screen size. The watch gets a decision, the goggles get a direction, the phone gets the record.
Redesigned the dispatch console, then designed net new incident experiences for a smartwatch, heads-up display goggles, and mobile.
This is 2011 wearable work, so there are no adoption metrics to report. It is here for the interaction thinking, not the numbers.
01 · Shipped
A rebuilt dispatch console, plus net new incident interfaces across three devices that demanded three different amounts of a responder's attention.
I owned the direction and produced the assets: icons, wireframes, interaction, storyboards, and a sticker sheet, then worked with engineering to get it implemented in XAML, WPF and .NET against Cisco's existing standard.
02 · Three devices, three amounts of attention
The usual way to approach this is as three screen sizes. That is the wrong unit. A dispatcher at a console has a desk, two monitors, and time. A responder walking toward a security breach has neither hand free and about a second of spare attention.
So I designed against attention rather than resolution, and let that decide what each device was allowed to ask for.
The watch
One or two seconds, one hand, no reading. So the screen holds a single decision with two answers.
The goggles
Peripheral vision while moving. Direction and proximity only, never a list.
The phone
Where the incident gets documented, escalated, and streamed, once someone can actually stop and look.
03 · On the wrist
There were no conventions to borrow in 2011. No wearable guidelines, no established navigation model, no precedent for what an alert on a wrist should even look like. What the hardware gave me was a small square screen, a touch surface, and a launcher carousel.
I built the whole app as a chain of single decisions. Each screen states one thing and offers two responses, so it can be resolved without reading and without stopping.
04 · The flow, end to end
Eight screens in order, from the watch face to a declined task. Worth reading as a sequence rather than a gallery, because every screen makes the same decision: what is the smallest thing this person needs right now, and what is the one action that follows from it.
Two buttons per screen, maximum. No scrolling inside a card. Nothing that needs a sentence read to understand what happens next.
05 · In the field of view
Recon Instruments built heads-up displays for skiing and cycling, mounted inside goggles and read in peripheral vision. Cisco wanted to know whether the same thing could serve a responder. The design question is harsher than the watch: you are looking through this while moving, so anything that requires focus is a hazard.
I kept it to a map, a heading, and one message at a time. No lists, no scrolling, nothing that asks you to stop walking.
06 · On the phone
The phone is where the incident becomes a record. It is also the only device with enough screen to carry things the watch and the goggles cannot: a live video stream from the scene, a structured report, and biometrics from the responder themselves.
That last one is the part I would still defend. Monitoring a responder's heart rate against a set threshold, with weapon status alongside it, treats the person in the field as part of the incident rather than just a resource assigned to it.
Note the escalation block on the report form: chat with someone, call someone, talk over video conference, with a silent ringback option. Under it, a line telling you to call 911 instead in a real emergency. Knowing what your product is not for is part of designing it.
07 · Why it still matters
I have no adoption numbers from this work, and it is fifteen years old. I keep it because it is the beginning of a line that runs through everything I have designed since.
Incident coordination at Cisco, then emergency response at Envoy, then AI decision support for security analysts at Interpres. The same problem each time: tell a person under pressure what is happening, and what to do about it, on whatever they are holding.
The same argument, later
Accept or Reject on a 2011 watch face is the same commitment as one action, one confirmation in the Interpres AI guardrail. Give the person the decision, and a real way to decline it.
08 · Takeaways
A watch is not a small phone. It is a smaller amount of someone's attention.
