Shafeen Alam

Leadership

Raising the ceiling on what a team can attempt.

I have led design teams and I have led as a principal individual contributor, and I have never stopped doing the work in either mode. Managing designers taught me that the fastest way to raise a team's ceiling is to set the standard on the hardest surface yourself, then make that standard reproducible as a system, a critique habit, and a shared vocabulary with engineering.

Where I have led

I have led design at seven companies. At Chegg, Realtor.com, Asurion, BlackBerry, and VoyceMe I led designers directly, teams of three to twelve, and stayed in the work the whole time rather than moving into pure management. At Envoy and Interpres I led as a principal individual contributor. The two most recent have full case studies attached, so those claims are checkable.

Interpres Security

Sole Principal UI/UX Designer

Pre-seed, about 15 people. The only designer, partnered directly with the CTO, Head of Product, and five engineers. Owned the audit, the design system, the accessibility standard, and the 0 to 1 AI assistant.

Envoy

Senior Product Designer, Lead

Enterprise, multi-location accounts across web and mobile. Led the change from one-way emergency broadcast to a state-driven coordination platform, and led two connected compliance governance initiatives.

Leading design teams

Five roles where I managed designers while staying hands-on in the work, most recent first. Thirty-two designers across the five. Happy to walk through any of them.

01 VoyceMe Lead Product Experience Designer Led a team of 3 · player coach · 3 month contract A 3-month contract as player-coach on a small creator platform team. 40initiatives scored and ranked4weighted goals set up front Read the case study 02 BlackBerry Director of Product Design, Cybersecurity Led a team of 12 · hands-on Built and led the cybersecurity design org from the ground up. 3 12designers, five countries6 yearstwo director roles Building the team 03 Asurion User Experience Director Led a team of 5 · hands-on Diagnosed a design org split into teams of one, then unified it into a single design team. 5designers, one shared team40 / 60explore and support split Read the case study 04 Realtor.com Director of Experience Design Led a team of 6 · hands-on Directed experience design across for-sale and rental search. 6designers led3 yearsold iOS app rebuilt in Swift Read the case study 05 Chegg UX Design Manager Led a team of 6 · first team I managed Earned and grew the first team I managed, across career readiness, course discovery and college admissions. 50%more offshore team output3verticals led Earning a team

Additional product work at Amazon, Cisco, and Citrix, plus early-stage startups.

How I lead through the work

01

Set the standard on the hardest surface

I take the ambiguous, highest-risk surface myself first, the one where nobody can yet describe what good looks like, and ship a real artifact that defines the bar. Then the team has something to argue with instead of a brief.

Interpres: AI assistant, 01 in two weeks, into Beta with real analysts
02

Make the standard reproducible

Craft that lives in one designer's head doesn't scale. I convert decisions into design systems, documented patterns, and named states, including the unglamorous ones: empty, uncertain, degraded, refused.

Interpres: design system, accessible color standard, Tailwind and MUI migration
03

Close the gap with engineering

I prototype in code with Claude and Claude Code, Cursor, ChatGPT, and Figma Make so handoff is a conversation about behavior, not a spec review. Engineers get intent they can read; design gets feasibility early enough to matter.

Interpres: local builds, Storybook, design QA in code with the front-end engineer
04

Argue in outcomes, not taste

I frame design decisions in the terms the business already uses: time-to-insight, trust, adoption, deal risk. That's how design earns a seat in strategy rather than a review slot at the end.

Envoy: broadcast to coordination platform, phased across three releases

What the people I managed said

Recommendations from designers who reported to me directly, quoted from LinkedIn. Three companies, six years apart.

“Shafeen was both a great design manager and people manager. That combination isn’t always the easiest to find. As a design manager, he provided guidance in my work, but also the freedom to explore and push boundaries. As a people manager, he was invested in my professional development and found opportunities for me to shine.”

Anna Phan Now Design Leadership at Google. Reported to me directly at Chegg. February 2020

“During that time I learned a lot from him what it meant to have (and how to be) a great leader, who worked hard to champion his team. Shafeen nurtured a healthy culture within the team and company. He constantly challenged us to push the envelope, and at the same time he advocated for the most efficient design.”

Paulus Trisnadi Now Designer at Murj. Reported to me directly at Realtor.com. October 2017

“Shafeen was able to bring a diverse team of designers & consultants together. He is excited about great product design as well as growth of each individual in his team. I always looked forward to our 1on1s for his great insight into my work, best practices, and development as a designer.”

Marjan Momenan Product design and strategy. Reported to me directly at BlackBerry. April 2023
A hand-painted Batman and Robin photo cutout made by the Chegg design team, with four photographs of pairs of team members posing with their faces in the cutouts
My last day at Chegg. The team built this from scratch because they knew I like Batman, then everyone queued up to use it. Recommendations are written after the fact. This was made while I still worked there.↗ open full size

What I hold myself to

Eight qualities I practiced while managing designers, and look for in the leaders I want to work with.

Self-awareness

A genuine desire to learn and grow, professionally and personally. The people worth following are still changing their minds about things.

Composure

Control over their own emotions, and the ability to mediate conflict between others rather than absorb it or escalate it.

Compassion

A constructive drive to help other people grow and succeed, which is different from being nice to them.

Culture

A desire to build healthy teams and treat everyone with respect, including the people it would be easy not to.

Dependability

Reliable, and open and honest in communication. Predictable in the ways that let other people plan.

Courage

The courage to champion other people, and the conviction to champion a mission when it is unpopular.

Perspective

The ability to see the whole picture, prioritize the goals that matter, and set conditions where everyone can succeed.

Delivery

The skill to keep the plates spinning and deliver on time, without burning out the team to do it.